Here is a link to the audio walk: http://jupiterart.tumblr.com/post/4162010218/audio-walk
Here is a map of our walk: http://jupiterart.tumblr.com/post/4162061048/here-is-a-map-of-our-audio-walk-we-started-at
Enjoy!
Blog Welcomes
Welcome to my Digital Media class blog. Here you will find assignments, thoughts, and weekly blog posts related to my class. Enjoy!
Monday, March 28, 2011
Monday, March 21, 2011
Audio Walk- Near Completion
Here's a link to the audio file: http://jupiterart.tumblr.com/post/4008016234/audio-walk-near-completion
Crafty
I found this really neat craft website that has some great ideas. Thought I would share!
http://ashleyannphotography.com/blog/diy/
http://ashleyannphotography.com/blog/diy/
Monday, March 14, 2011
Audio Walk Rough Draft
Monday, February 28, 2011
MurMur Experience Downtown
Usually I do not venture downtown because I like to avoid the crowds of people walking amongst the sidewalks. Today, after class, however, I took the bus downtown to check out a MurMur checkpoint. I wasn't sure which one to go to, so I chose the location I am most familiar with. I thought it would be interesting to go to a neighbour I am used to, and learn something I didn't know about it. I headed down to Spadina and Queen Street, one of my favourite areas to shop because of China town and the small boutiques. I knew there were a few MurMur checkpoints in the area, so I ventured around to find one in front of a building I thought was neat. I came across the Horshoe Tavern (on Queen Street W). I picked this one to listen to because the place looked very small on the outside, and sounded like a neat western style bar/grill place-or so that is what I picked up from the outside. I called in the number (194592), and listened to two people speak. It was neat to listen to the audio of the building because it gave me a new perpective that I would not have had from just seeing the place. Apparently, this small western like tavern is big on rock music. They have many music nights and very interesting bands that come in to play. They said that they have even had Billy Talent, The Rolling Stones, and The Police play there in the past 50 years. I never would have known this by looking at the outside of the building. I just thought that it was some small off-the-beaten-path restaurant that would not get much business. A very interesting experience in all.
Audio Walk- Ideas and Research
For our audio walk, we want to showcase York University for future students looking to apply or discover York. To do this we want to showcase a day at York in a present Student's eyes. The walk will contain true facts, but also have a fictional based storyline. We want to make sure to incorporate humour and knowledge in this walk to appeal to the audience of future students.
We will start at the TTC bus stops, where the student will be listening to music on the bus before getting off the bus and starting the day. Then the student will continue on, while the audience listens and follows his movements and guidance through the campus. The walk will capture some of the sights at york through a lecture, lunch time at the student center, and finding research material at the Scott Library. The student's thoughts and voice will narrate the walk, while sounds of the surroundings, and music from the student's Mp3 player serenade at times.
Our goal is to attract future students to York by giving a day-in-the-life experience, while providing tips to surviving school at York Campus, and adding useful factual information that the future student may need to know or want to know.
We will incorporate:
Music
Noises/Sounds
Narration
Interview (or rather conversation with a librarian)
To research for our walk, we will be asking present students what they think about parts of campus, while also searching the York Website for handy information for students:
ex.: http://www.yorku.ca/web/about_yorku/
I'll keep you updated as we work further on this assignment.
We will start at the TTC bus stops, where the student will be listening to music on the bus before getting off the bus and starting the day. Then the student will continue on, while the audience listens and follows his movements and guidance through the campus. The walk will capture some of the sights at york through a lecture, lunch time at the student center, and finding research material at the Scott Library. The student's thoughts and voice will narrate the walk, while sounds of the surroundings, and music from the student's Mp3 player serenade at times.
Our goal is to attract future students to York by giving a day-in-the-life experience, while providing tips to surviving school at York Campus, and adding useful factual information that the future student may need to know or want to know.
We will incorporate:
Music
Noises/Sounds
Narration
Interview (or rather conversation with a librarian)
To research for our walk, we will be asking present students what they think about parts of campus, while also searching the York Website for handy information for students:
ex.: http://www.yorku.ca/web/about_yorku/
I'll keep you updated as we work further on this assignment.
Monday, January 31, 2011
The Poster
This is the poster for my Imaginarium device:
Enjoy, and make sure you read all about the device and how it works on the poster, and in previous posts! Click to enlarge :)
Embodiment Assignment: Imaginarium
Pictures of the project:
The headphones: There are two electrodes that pick up signals from the brain, and transmit them to the computer. This is the closest the electrodes can get to the brain, without implanting anything. Once the electrodes send the information to the computer, it is processed, and the images are projected onto the screen. The ear buds produce different sounds, and they also down out outside noise.
The Imaginarium room: The room is dark in order to have a crisp picture projected onto the screens. There is three screens that surround the player to make the world realistic. The player stands on a sensor mat in order for the computer to pick up more movement from the feet. There are also three sensors above each screen to capture other body movements. The computer components are on top of the room where the title "Imaginarium" is.
The headphones: There are two electrodes that pick up signals from the brain, and transmit them to the computer. This is the closest the electrodes can get to the brain, without implanting anything. Once the electrodes send the information to the computer, it is processed, and the images are projected onto the screen. The ear buds produce different sounds, and they also down out outside noise.
The Imaginarium room: The room is dark in order to have a crisp picture projected onto the screens. There is three screens that surround the player to make the world realistic. The player stands on a sensor mat in order for the computer to pick up more movement from the feet. There are also three sensors above each screen to capture other body movements. The computer components are on top of the room where the title "Imaginarium" is.
Monday, January 24, 2011
The Science behind my Embodiment Project
I have been interested in researching how my design can become a realistic possibility. Now, we already know that sensors can pick up movements and send them to a computer. Of course, this has already been done by Xbox Kinect, and other programs, like I have mentioned. The problem is learning the science behind electrodes and thought process, and connecting it with a computer.
I read an article on Brain-Computer Interfaces to see how they work. The article is found here . It says that "regardless of the location of the electrodes, the basic mechanism is the same: The electrodes measure minute differences in the voltage between neurons. The signal is then amplified and filtered. In current BCI systems, it is then interpreted by a computer program".
This is exactly what I was looking for. Now knowing that the electrodes can be placed anywhere on the "brain" and still pick up the same effect, I can determine how I want to design my headset. Not only this, but I now know the science behind the thought process.
This 'thought process' is already being used in medical practices and just recently beginning to occur in other programs (like the prototype games I talked about before).
There are still a few problems behind Brain-Computer Interfaces that I have to be aware of and try to fix or work around. These being:
1)The signal is week, and is prone to interference
2)Equipment is not very portable
3)The brain is complex, and its hard for electrodes to pick up every bit of information.
Some of these issues can be addressed, and I can make them useful to my design process. For example, number two can be improved upon, and made portable through a headphone/electrode attachment.
These are just some things I need to think about behind the design of my device.
Again, here is the link to the article I was reading (On HowStuffWorks; which is a Discovery Channel Company) : http://computer.howstuffworks.com/brain-computer-interface.htm/printable
I read an article on Brain-Computer Interfaces to see how they work. The article is found here . It says that "regardless of the location of the electrodes, the basic mechanism is the same: The electrodes measure minute differences in the voltage between neurons. The signal is then amplified and filtered. In current BCI systems, it is then interpreted by a computer program".
This is exactly what I was looking for. Now knowing that the electrodes can be placed anywhere on the "brain" and still pick up the same effect, I can determine how I want to design my headset. Not only this, but I now know the science behind the thought process.
This 'thought process' is already being used in medical practices and just recently beginning to occur in other programs (like the prototype games I talked about before).
There are still a few problems behind Brain-Computer Interfaces that I have to be aware of and try to fix or work around. These being:
1)The signal is week, and is prone to interference
2)Equipment is not very portable
3)The brain is complex, and its hard for electrodes to pick up every bit of information.
Some of these issues can be addressed, and I can make them useful to my design process. For example, number two can be improved upon, and made portable through a headphone/electrode attachment.
These are just some things I need to think about behind the design of my device.
Again, here is the link to the article I was reading (On HowStuffWorks; which is a Discovery Channel Company) : http://computer.howstuffworks.com/brain-computer-interface.htm/printable
Saturday, January 22, 2011
Monday, January 17, 2011
Embodiment Proposal
I want to explore new technologies and innovations that are popular amongst populations today. There has been a demand for interactive devices that either provide simplicity, get work done, or are for fun. My aim, being that of the latter. With new gaming systems coming out frequently in todays age, I want to come up with something new and exciting that will catch the eyes of everyone and anyone.
My idea incorporates existing ideas, and puts them into a new form. The result will be a video game that interacts with the body, and the mind. It starts out with a small room, of approximately 9 by 9' feet. Of course this would be appropriate for arcades, or larger facilities. Inside of the room is three screens, one on each wall (of course excluding the wall with the opening/door). The screens surround you to give you a 3D experience. On top of the screens are 3 sensors, to capture more movement. There is also a sensor on the floor, to allow the person to walk around, stomp, jump, or sit down in the game.
When you think about it, this is much like the Xbox Kinect; which interacts with the body. The difference from the Kinect and my innovation, is that there is better sensory, it feels like your in a virtual world instead of just being portrayed in one, and gives one the ability to do more in the game (walk further, sit down, etc). Another difference is that my game includes a helmet design that has neurosensors. The neurosensors read your thoughts and relay them to the screens. You can create a virtual world that never existed outside of your imagination. Your vision shows up on the screens, and you can explore your world with the sensors that pick up your movements. For example, you can think up your own horror world with zombies, and walk around the haunted streets battling the ferocious creatures that you made up. You feel like you are in the game, because of your movements, thoughts, and large screens. This game will not be the faint of heart, as it will appeal to emotions. Many will find this invorgorating. For example, if you think up something that is scary to you (for example, giant spiders chasing you), you may have feelings of fear because it feels like spiders are right beside you.
There is also an interactive invention that is in the works right now called 'brain interfaces'. These brain interfaces also have neurosensors that take peoples thoughts and control the game. The problem is, these controls have limitations. You can only think through navigation, and small movements. In my device, you can think up your own world and video game! Not use thoughts to play an existing game. What fun is there in that?
I think many people will enjoy my device, and I can't wait to work on it, figure out its qwirks, and design it. I'll keep you up to date. Hopefully I will upload a sketch of some ideas on the device design for you soon.
Response to: Bodies In Code by Mark Hansen
Mark Hansen's article talks about the body and how it relates to technology. He explains how it is unlike any other game or experience. Instead of using a controller, or clicking a mouse, the body is the controller of the digital environment. It is the use of the body that will connect the person to the virtual world of the game, not other aspects of it, like the graphics. He gives us an example of the TRACES program by Simon Penny. It is similar to an XBOX kinect, but without the environment background of the game. It focuses solely on the body so that the user can connect with their own senses.
I think that a the body is sometimes abused by many today. People see it as merely a shell, or distinction between others. My relationship to my body is one of complication. I love that I can use my body to go horse back riding, go for a run, stretch, swim, etc. The problem is that I do not always get to enjoy the activities that my body can offer. Instead I sit in front of a computer doing homework or watching T.V. I think that a new technology that uses the body could be a fresh new way to connect with yourself, and your outer-being. The new Xbox Kinect-which seems to be a new approach to TRACES- gives many the chance to use their whole body for exercise and fun. My whole family loves to run through obstacle courses, practice dancing, learn kick-boxing, and many other activities right at home. The use of a sensor technology to capture movements is quite innovative, and I think will capture the eyes of many age groups interested in gaming and exercise. The body schema can disclose a whole new world with the user in power.
I think that a the body is sometimes abused by many today. People see it as merely a shell, or distinction between others. My relationship to my body is one of complication. I love that I can use my body to go horse back riding, go for a run, stretch, swim, etc. The problem is that I do not always get to enjoy the activities that my body can offer. Instead I sit in front of a computer doing homework or watching T.V. I think that a new technology that uses the body could be a fresh new way to connect with yourself, and your outer-being. The new Xbox Kinect-which seems to be a new approach to TRACES- gives many the chance to use their whole body for exercise and fun. My whole family loves to run through obstacle courses, practice dancing, learn kick-boxing, and many other activities right at home. The use of a sensor technology to capture movements is quite innovative, and I think will capture the eyes of many age groups interested in gaming and exercise. The body schema can disclose a whole new world with the user in power.
Monday, January 10, 2011
3-D Model
Here is my mini assignment for this week. I created a house, with an open roof, so that you can see inside. Inside I have added chairs, a couch, a picture, some rugs, and a table. I hope you enjoy this small model. I hope to do more with Google Sketch as time goes on.
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